----------------
Wave Beam & Transport to Dam Exterior West
Extra - total_boundings: {'x1': -10700.0, 'x2': -3300.0, 'y1': -1500.0, 'y2': 2400.0}
Extra - polygon: [[-8400.0, 2400.0], [-8400.0, 1000.0], [-10700.0, 1000.0], [-10700.0, -1300.0], [-8500.0, -1300.0], [-7500.0, -1500.0], [-5700.0, -1500.0], [-5700.0, -100.0], [-5200.0, 0.0], [-3300.0, 0.0], [-3300.0, 2400.0]]
Extra - asset_id: collision_camera009
Hint Features - Chozo Statue, Elevator
> Pickup (Wave Beam); Heals? False
  * Layers: default
  * Pickup 46; Category? Major
  * Extra - actor_name: LE_PowerUp_WaveBeam
  * Extra - actor_type: itemsphere_wavebeam
  > Door to Interior Intersection Terminal (Middle)
      Trivial

> Elevator to Area 2 Dam Exterior; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Dam Exterior/Elevator to Area 2 Dam Interior; Custom name: Dam Interior Elevator
  * Extra - actor_name: LE_Platform_Elevator_FromArea02A
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea02A
  > Save Station
      Trivial

> Save Station; Heals? False; Spawn Point
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation
  > Elevator to Area 2 Dam Exterior
      Any of the following:
          High Jump Boots or Space Jump or Super Jump (Intermediate) or Simple IBJ
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              # Freeze the Gullugg https://youtu.be/ZxJmPtS7qm0
              Ice Beam and Stand on Frozen Enemy (Intermediate)
              Charge Beam or Freeze Enemy with Melee (Advanced)
          Morph Ball and Unmorph Extend (Beginner)
          # Fall onto crumble blocks
          Phase Drift and Movement (Beginner) and Use Spider Ball
  > Door to Lava Generator
      Trivial
  > Door to Generator Access
      Trivial
  > Door to Interior Intersection Terminal (Bottom)
      Morph Ball
  > Door to Interior Intersection Terminal (Top)
      All of the following:
          Morph Ball
          Any of the following:
              Space Jump or Simple IBJ
              All of the following:
                  # Freeze the Gullugg https://youtu.be/m5HGLIJHLl8
                  Ice Beam and Stand on Frozen Enemy (Beginner)
                  Charge Beam or Freeze Enemy with Melee (Beginner)
              All of the following:
                  Use Spider Ball
                  Any of the following:
                      # Avoid or deal with the Wallfire
                      Lightning Armor or Missile ≥ 6 or Super Missile ≥ 2 or Defeat Strong Enemies
                      Hazard Runs (Beginner) and Hazard Damage ≥ 45
              All of the following:
                  Single-wall Wall Jump (Intermediate)
                  Any of the following:
                      Lightning Armor
                      Hazard Runs (Beginner) and Hazard Damage ≥ 25
              All of the following:
                  High Jump Boots
                  Super Jump (Intermediate) or Unmorph Extend (Intermediate)
              All of the following:
                  # Manipulate the Gullugg to go left then boost right to ledge grab https://youtu.be/zuGivFAN4HI
                  Damage Boost (Intermediate) and Normal Damage ≥ 25
                  High Jump Boots or Super Jump (Advanced) or Unmorph Extend (Advanced)

> Door to Lava Generator; Heals? False
  * Layers: default
  * Charge Beam Door to Lava Generator/Door to Wave Beam & Transport to Dam Exterior West
  * Extra - actor_name: Door002
  * Extra - actor_type: doorchargecharge
  > Save Station
      Trivial

> Door to Generator Access; Heals? False
  * Layers: default
  * Charge Beam Door to Generator Access/Door to Wave Beam & Transport to Dam Exterior West; Dock Lock Rando incompatible with: Wave Beam Door
  * Extra - actor_name: Door003
  * Extra - actor_type: doorchargecharge
  > Save Station
      Trivial
  > Door to Wallfire Corridor
      Morph Ball

> Door to Wallfire Corridor; Heals? False
  * Layers: default
  * Power Beam Door to Wallfire Corridor/Door to Wave Beam & Transport to Dam Exterior West
  * Extra - actor_name: Door005
  * Extra - actor_type: doorpowerpower
  > Door to Generator Access
      Morph Ball

> Door to Interior Intersection Terminal (Bottom); Heals? False
  * Layers: default
  * Wave Beam Door to Interior Intersection Terminal/Door to Wave Beam & Transport to Dam Exterior West (Bottom)
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerpower
  > Save Station
      Morph Ball
  > Door to Interior Intersection Terminal (Middle)
      # Clip using right side of tunnel
      Morph Ball and Melee Clip (Beginner) and Out of Bounds Movement (Intermediate)

> Door to Interior Intersection Terminal (Middle); Heals? False
  * Layers: default
  * Missile Door to Interior Intersection Terminal/Door to Wave Beam & Transport to Dam Exterior West (Middle)
  * Extra - actor_name: Door009
  * Extra - actor_type: doorpowerpower
  > Pickup (Wave Beam)
      Trivial
  > Next to Pickup
      Trivial

> Door to Interior Intersection Terminal (Top); Heals? False
  * Layers: default
  * Wave Beam Door to Interior Intersection Terminal/Door to Wave Beam & Transport to Dam Exterior West (Top)
  * Extra - actor_name: Door019
  * Extra - actor_type: doorpowerpower
  > Save Station
      Morph Ball

> Next to Pickup; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_003
  > Door to Interior Intersection Terminal (Middle)
      Trivial

----------------
Varia Suit Chamber
Extra - total_boundings: {'x1': -4200.0, 'x2': -1550.0, 'y1': -1700.0, 'y2': -100.0}
Extra - polygon: [[-1550.0, -100.0], [-4200.0, -100.0], [-4200.0, -1700.0], [-1550.0, -1700.0]]
Extra - asset_id: collision_camera040
Hint Features - Chozo Statue
> Pickup (Varia Suit); Heals? False
  * Layers: default
  * Pickup 45; Category? Major
  * Extra - actor_name: LE_PowerUp_VariaSuite
  * Extra - actor_type: itemsphere_variasuit
  > Door to Wallfire Corridor
      Trivial

> Door to Generator Access; Heals? False
  * Layers: default
  * Charge Beam Door to Generator Access/Door to Varia Suit Chamber
  * Extra - actor_name: Door004
  * Extra - actor_type: doorchargecharge
  > Door to Wallfire Corridor
      Trivial

> Door to Wallfire Corridor; Heals? False
  * Layers: default
  * Missile Door to Wallfire Corridor/Door to Varia Suit Chamber
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Pickup (Varia Suit)
      Trivial
  > Door to Generator Access
      Trivial
  > Start Point
      Trivial
  > Dock to Interior Intersection Terminal
      Screw Attack

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 48; Category? Minor
  * Extra - actor_name: HP_Item_002
  * Extra - actor_type: item_supermissiletank
  > Dock to Interior Intersection Terminal
      Screw Attack

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_004
  > Door to Wallfire Corridor
      Trivial

> Dock to Interior Intersection Terminal; Heals? False
  * Layers: default
  * Open Passage to Interior Intersection Terminal/Dock to Varia Suit Chamber
  > Door to Wallfire Corridor
      Screw Attack or Out of Bounds Movement (Advanced)
  > Pickup (Super Missile Tank)
      Lay Any Bomb

----------------
Interior Intersection Terminal
Extra - total_boundings: {'x1': -3400.0, 'x2': 1000.0, 'y1': -4600.0, 'y2': 2400.0}
Extra - polygon: [[-3400.0, 2400.0], [-3400.0, -4000.0], [-1850.0, -4100.0], [-1850.0, -4600.0], [1000.0, -4600.0], [1000.0, -3000.0], [100.0, -3000.0], [-200.0, -2900.0], [-200.0, 2400.0]]
Extra - asset_id: collision_camera011
> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoCharge
  * Extra - actor_type: weightactivatedplatform
  > Door to Wave Beam & Transport to Dam Exterior West (Bottom)
      Trivial
  > Door to Wave Beam & Transport to Dam Exterior West (Middle)
      Trivial
  > Top of Morph Ball Shaft
      All of the following:
          Morph Ball
          Any of the following:
              # Breaking the block
              Wave Beam or Lay Power Bomb
              # Crouch and shoot through the wall or aim slightly down-right and shoot while jumping
              Precise Aiming (Beginner)
          Any of the following:
              # Dealing with the Gravitt
              Lightning Armor or Combat (Beginner) or Lay Any Bomb or Shoot Any Missile
              Damage Boost (Beginner) and Normal Damage ≥ 30
  > Right Shaft
      # Clip off the platform and release spider on the right underside https://youtu.be/UQe0WO500mI?t=12
      Out of Bounds Movement (Intermediate) and Spider Ball Clip (Intermediate) and Use Spider Ball
  > Dock to Varia Suit Chamber
      All of the following:
          # Clip off the platform and unmorph in the tunnel, then clip the wall corner under the platform<br>https://youtu.be/wsBQPUYwblc
          Out of Bounds Movement (Advanced) and Spider Ball Clip (Intermediate) and Use Spider Ball
          Any of the following:
              # Dealing with the Gravitt
              Lightning Armor or Dodge Enemies (Advanced) or Lay Any Bomb or Shoot Any Missile
              # Enter the tunnel to bait it to attack, then exit and quickly Melee Counter it
              Combat (Intermediate)
              Damage Boost (Beginner) and Normal Damage ≥ 30
  > Out of Bounds in Tunnel
      # https://youtu.be/f0sq6fDBCjU?t=33
      Out of Bounds Movement (Advanced) and Spider Ball Clip (Intermediate) and Use Spider Ball

> Door to Wave Beam & Transport to Dam Exterior West (Bottom); Heals? False
  * Layers: default
  * Wave Beam Door to Wave Beam & Transport to Dam Exterior West/Door to Interior Intersection Terminal (Bottom)
  * Extra - actor_name: Door008
  * Extra - actor_type: doorclosedpower
  > Ammo Recharge Station
      Trivial

> Door to Wave Beam & Transport to Dam Exterior West (Middle); Heals? False
  * Layers: default
  * Missile Door to Wave Beam & Transport to Dam Exterior West/Door to Interior Intersection Terminal (Middle)
  * Extra - actor_name: Door009
  * Extra - actor_type: doorpowerpower
  > Ammo Recharge Station
      Trivial

> Door to Whimsical Waterwheels; Heals? False
  * Layers: default
  * Power Beam Door to Whimsical Waterwheels/Door to Interior Intersection Terminal
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Right Shaft
      Any of the following:
          Super Jump (Intermediate) or Climb Rooms Vertically (High Jump)
          Morph Ball and Unmorph Extend (Beginner)

> Door to Gamma Arena; Heals? False
  * Layers: default
  * Power Beam Door to Gamma Arena/Door to Interior Intersection Terminal
  * Extra - actor_name: Door018
  * Extra - actor_type: doorpowerpower
  > Bottom of Morph Ball Shaft
      All of the following:
          Shoot Any Missile
          Any of the following:
              Lay Any Bomb and Use Spider Ball
              All of the following:
                  Phase Drift and Movement (Beginner)
                  Any of the following:
                      Lay Power Bomb
                      All of the following:
                          # https://youtu.be/UmmVvm5H4Ms
                          Lay Bomb
                          Mid-Air Morph (Intermediate) or Use Spring Ball
              # Jump from the tunnel to enter the top tunnel https://youtu.be/UmmVvm5H4Ms?t=21
              Movement (Intermediate) and Lay Power Bomb
              # Jump from the tunnel to lay the bomb and again to enter the top tunnel<br>https://youtu.be/UmmVvm5H4Ms?t=12
              Mid-Air Morph (Intermediate) and Movement (Advanced) and Lay Bomb
  > Out of Bounds in Tunnel
      All of the following:
          # https://youtu.be/f0sq6fDBCjU
          Morph Ball and Phase Drift and Out of Bounds Movement (Advanced) and Phase Drift Clip (Advanced) and Shoot Any Missile and Shoot Beam Burst
          High Jump Boots or Space Jump or Super Jump (Advanced)
  > Start Point
      Trivial

> Door to Wave Beam & Transport to Dam Exterior West (Top); Heals? False
  * Layers: default
  * Wave Beam Door to Wave Beam & Transport to Dam Exterior West/Door to Interior Intersection Terminal (Top)
  * Extra - actor_name: Door019
  * Extra - actor_type: doorpowerpower
  > Right Shaft
      Trivial

> Bottom of Morph Ball Shaft; Heals? False
  * Layers: default
  > Door to Gamma Arena
      Lay Any Bomb
  > Top of Morph Ball Shaft
      Morph Ball and Climb Rooms Vertically (No High Jump)

> Top of Morph Ball Shaft; Heals? False
  * Layers: default
  > Ammo Recharge Station
      Morph Ball
  > Bottom of Morph Ball Shaft
      Trivial
  > Right Shaft
      Screw Attack

> Right Shaft; Heals? False
  * Layers: default
  > Door to Whimsical Waterwheels
      Trivial
  > Door to Wave Beam & Transport to Dam Exterior West (Top)
      Trivial
  > Bottom of Morph Ball Shaft
      Screw Attack
  > Dock to Varia Suit Chamber
      Screw Attack

> Dock to Varia Suit Chamber; Heals? False
  * Layers: default
  * Open Passage to Varia Suit Chamber/Dock to Interior Intersection Terminal
  > Right Shaft
      Screw Attack

> Out of Bounds in Tunnel; Heals? False
  * Layers: default
  > Door to Gamma Arena
      Trivial
  > Bottom of Morph Ball Shaft
      Trivial
  > Right Shaft
      # https://youtu.be/f0sq6fDBCjU?t=18
      Screw Attack and Out of Bounds Movement (Advanced) and Single-wall Wall Jump (Expert)

> Start Point; Heals? False; Spawn Point
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_001B
  > Door to Gamma Arena
      Trivial

----------------
Lava Generator
Extra - total_boundings: {'x1': -13000.0, 'x2': -5700.0, 'y1': -4600.0, 'y2': -200.0}
Extra - polygon: [[-5700.0, -1500.0], [-7100.0, -1500.0], [-8700.0, -1000.0], [-9700.0, -1000.0], [-10600.0, -900.0], [-10600.0, -200.0], [-13000.0, -200.0], [-13000.0, -3300.0], [-10100.0, -3300.0], [-8500.0, -4600.0], [-5750.0, -4600.0], [-5750.0, -3400.0], [-5700.0, -3200.0]]
Extra - asset_id: collision_camera012
Hint Features - Heated Room
> Door to Wave Beam & Transport to Dam Exterior West; Heals? False
  * Layers: default
  * Charge Beam Door to Wave Beam & Transport to Dam Exterior West/Door to Lava Generator
  * Extra - actor_name: Door002
  * Extra - actor_type: doorchargecharge
  > Under Pickup
      Varia Suit

> Door to Gamma Arena; Heals? False
  * Layers: default
  * Charge Beam Door to Gamma Arena/Door to Lava Generator
  * Extra - actor_name: Door010
  * Extra - actor_type: doorchargecharge
  > Under Pickup
      Varia Suit
  > Start Point
      Varia Suit

> Door to Crumble Cavern; Heals? False
  * Layers: default
  * Power Bomb Door to Crumble Cavern/Door to Lava Generator
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Under Pickup
      Varia Suit

> Door to Generator Access; Heals? False
  * Layers: default
  * Power Beam Door to Generator Access/Door to Lava Generator
  * Extra - actor_name: Door020
  * Extra - actor_type: doorpowerpower
  > Under Pickup
      Varia Suit

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 47; Category? Minor
  * Extra - actor_name: HP_Item_001
  * Extra - actor_type: item_missiletank
  > Under Pickup
      Varia Suit and Lay Any Bomb

> Under Pickup; Heals? False
  * Layers: default
  > Door to Wave Beam & Transport to Dam Exterior West
      Varia Suit
  > Door to Gamma Arena
      Varia Suit
  > Door to Crumble Cavern
      Varia Suit
  > Door to Generator Access
      Varia Suit
  > Pickup (Missile Tank)
      All of the following:
          Varia Suit
          Any of the following:
              Lay Power Bomb
              All of the following:
                  Lay Bomb
                  Any of the following:
                      Use Spider Ball
                      All of the following:
                          # Breaking the Bomb block
                          Mid-Air Morph (Intermediate) or Use Spring Ball
                          # Dealing with the Wallfire
                          Missile ≥ 6 or Super Missile ≥ 2 or Defeat Strong Enemies

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_001
  > Door to Gamma Arena
      Varia Suit

----------------
Crumble Cavern
Extra - total_boundings: {'x1': -5850.0, 'x2': -2700.0, 'y1': -4002.070068359375, 'y2': -2800.0}
Extra - polygon: [[-5850.0, -2800.0], [-5850.0, -4002.070068359375], [-2700.0, -4002.070068359375], [-2700.0, -2800.0]]
Extra - asset_id: collision_camera013
Hint Features - Heated Room
> Pickup (Power Bomb Tank); Heals? False
  * Layers: default
  * Pickup 43; Category? Minor
  * Extra - actor_name: LE_Item_006
  * Extra - actor_type: item_powerbombtank
  > Door to Lava Generator
      Morph Ball and Varia Suit

> Door to Lava Generator; Heals? False
  * Layers: default
  * Power Bomb Door to Lava Generator/Door to Crumble Cavern
  * Extra - actor_name: Door015
  * Extra - actor_type: doorpowerpower
  > Pickup (Power Bomb Tank)
      All of the following:
          Grapple Beam and Morph Ball and Screw Attack and Varia Suit
          Any of the following:
              Phase Drift
              All of the following:
                  # Boost just below the spike to be able to grab the ceiling before the blocks break<br>https://youtu.be/9tJDGsnqVeo
                  Mid-Air Morph (Advanced) and Spider Boost (Advanced) and Can Spider Boost
                  Any of the following:
                      Movement (Expert) or Single-wall Wall Jump (Advanced)
                      All of the following:
                          Movement (Advanced)
                          Any of the following:
                              Space Jump or Lay Bomb
                              Power Bomb ≥ 3 and Lay Power Bomb
                  All of the following:
                      # Space Jump over
                      Space Jump and Damage Boost (Advanced) and Phase Drift Skip (Advanced)
                      Lightning Armor or Normal Damage ≥ 110

----------------
Whimsical Waterwheels
Extra - total_boundings: {'x1': -1700.0, 'x2': 3100.0, 'y1': -3100.0, 'y2': -1700.0}
Extra - polygon: [[-300.0, -1700.0], [-300.0, -2339.639892578125], [-1700.0, -2339.639892578125], [-1700.0, -3100.0], [3100.0, -3100.0], [3100.0, -1700.0]]
Extra - asset_id: collision_camera015
> Door to Interior Intersection Terminal; Heals? False
  * Layers: default
  * Power Beam Door to Interior Intersection Terminal/Door to Whimsical Waterwheels
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Tunnel to Interior Teleporter
      Morph Ball
  > Energy Recharge Station
      Lay Any Bomb

> Tunnel to Interior Teleporter; Heals? False
  * Layers: default
  * Tunnel to Interior Teleporter/Tunnel to Whimsical Waterwheels
  > Door to Interior Intersection Terminal
      Morph Ball

> Energy Recharge Station; Heals? True
  * Layers: default
  * Extra - actor_name: LE_Platform_EnergyCharge
  * Extra - actor_type: weightactivatedplatform
  > Door to Interior Intersection Terminal
      Lay Any Bomb

----------------
Interior Teleporter
Extra - total_boundings: {'x1': 2200.0, 'x2': 4700.0, 'y1': -6800.0, 'y2': -1600.0}
Extra - polygon: [[3000.0, -1600.0], [3000.0, -5200.0], [2200.0, -5200.0], [2200.0, -6800.0], [4700.0, -6800.0], [4700.0, -1600.0]]
Extra - asset_id: collision_camera016
> Teleporter; Heals? False; Default Node
  * Layers: default
  * Teleporter Network (Unlocked by After Area 2 (Dam Interior) - Interior Teleporter Unlocked)
  * Extra - actor_name: LE_Platform_Teleporter_02_04
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_02_04
  > Next to Teleporter
      Trivial

> Door to Fleech Fire Containment; Heals? False
  * Layers: default
  * Wave Beam Door to Fleech Fire Containment/Door to Interior Teleporter
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Door to Teleporter Storage
      Trivial
  > Under Teleporter
      Trivial

> Door to Teleporter Storage; Heals? False
  * Layers: default
  * Plasma Beam Door to Teleporter Storage/Door to Interior Teleporter
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerpower
  > Door to Fleech Fire Containment
      Trivial

> Tunnel to High Jump Boots Chamber Access; Heals? False
  * Layers: default
  * Tunnel to High Jump Boots Chamber Access/Tunnel to Interior Teleporter
  > Under Teleporter
      Morph Ball

> Tunnel to Whimsical Waterwheels; Heals? False
  * Layers: default
  * Tunnel to Whimsical Waterwheels/Tunnel to Interior Teleporter
  > Under Teleporter
      Morph Ball

> Under Teleporter; Heals? False
  * Layers: default
  > Door to Fleech Fire Containment
      Trivial
  > Tunnel to High Jump Boots Chamber Access
      Morph Ball
  > Tunnel to Whimsical Waterwheels
      All of the following:
          Morph Ball
          Any of the following:
              Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
              Super Jump (Intermediate) and Unmorph Extend (Intermediate)
  > Next to Teleporter
      All of the following:
          Morph Ball
          Any of the following:
              High Jump Boots or Space Jump or Super Jump (Intermediate) or Unmorph Extend (Beginner) or Simple IBJ
              Spider Boost (Intermediate) and Can Spider Boost

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 2 (Dam Interior) - Interior Teleporter Unlocked
  > Next to Teleporter
      Trivial

> Next to Teleporter; Heals? False
  * Layers: default
  > Teleporter
      Trivial
  > Under Teleporter
      Morph Ball
  > Event - Teleporter Unlocked
      Trivial

----------------
Fleech Fire Containment
Extra - total_boundings: {'x1': -4000.0, 'x2': 2300.0, 'y1': -8100.0, 'y2': -5400.0}
Extra - polygon: [[-4000.0, -5400.0], [-4000.0, -8100.0], [-1700.0, -8100.0], [-1700.0, -7100.0], [-400.0, -6200.0], [2300.0, -6200.0], [2300.0, -5400.0]]
Extra - asset_id: collision_camera017
> Door to Dam Basement; Heals? False
  * Layers: default
  * Power Beam Door to Dam Basement/Door to Fleech Fire Containment
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Door to Interior Teleporter
      All of the following:
          Morph Ball
          Any of the following:
              Space Jump or Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Use Spider Ball
              All of the following:
                  # Jump up with Gravity
                  Gravity Suit
                  Any of the following:
                      High Jump Boots
                      # UE+SuperJump
                      Super Jump (Intermediate) and Unmorph Extend (Intermediate)
              All of the following:
                  # IBJ up
                  Lay Bomb
                  Any of the following:
                      # IBJ by transitioning from water physics to normal physics
                      Infinite Bomb Jump (Intermediate)
                      All of the following:
                          # IBJ without water physics
                          Simple IBJ
                          Gravity Suit or Mid-Air Morph (Beginner) or Use Spring Ball

> Door to Interior Teleporter; Heals? False
  * Layers: default
  * Wave Beam Door to Interior Teleporter/Door to Fleech Fire Containment
  * Extra - actor_name: Door016
  * Extra - actor_type: doorpowerpower
  > Door to Dam Basement
      All of the following:
          Morph Ball
          Any of the following:
              Fleechswarm Protection
              Hazard Runs (Intermediate) and Fleech Swarm Damage ≥ 185

----------------
Dam Basement
Extra - total_boundings: {'x1': -1800.0, 'x2': 300.0, 'y1': -8100.0, 'y2': -7100.0}
Extra - polygon: [[-1800.0, -7100.0], [-1800.0, -8100.0], [300.0, -8100.0], [300.0, -7100.0]]
Extra - asset_id: collision_camera018
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 40; Category? Major
  * Extra - actor_name: LE_Item_001
  * Extra - actor_type: item_energytank
  > Door to Dam Basement (Open Hatch Right)
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 41; Category? Minor
  * Extra - actor_name: LE_Item_002
  * Extra - actor_type: item_missiletank
  > Tunnel to Gullugg Hideout
      Morph Ball

> Door to Fleech Fire Containment; Heals? False
  * Layers: default
  * Power Beam Door to Fleech Fire Containment/Door to Dam Basement
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Door to Dam Basement (Open Hatch Left)
      Trivial

> Tunnel to Gullugg Hideout; Heals? False
  * Layers: default
  * Tunnel to Gullugg Hideout/Tunnel to Dam Basement
  > Pickup (Missile Tank)
      Morph Ball

> Door to Dam Basement (Open Hatch Left); Heals? False
  * Layers: default
  * Access Open to Dam Basement/Door to Dam Basement (Open Hatch Right)
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 4
  * Extra - location_x_override: -280.0
  > Door to Fleech Fire Containment
      Trivial

> Door to Dam Basement (Open Hatch Right); Heals? False
  * Layers: default
  * Access Open to Dam Basement/Door to Dam Basement (Open Hatch Left)
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 5
  > Pickup (Energy Tank)
      Trivial

----------------
Gullugg Hideout
Extra - total_boundings: {'x1': 200.0, 'x2': 2300.0, 'y1': -8400.0, 'y2': -7100.0}
Extra - polygon: [[200.0, -7100.0], [200.0, -8400.0], [2300.0, -8400.0], [2300.0, -7100.0]]
Extra - asset_id: collision_camera019
> Tunnel to Dam Basement; Heals? False
  * Layers: default
  * Tunnel to Dam Basement/Tunnel to Gullugg Hideout
  > Tunnel to High Jump Boots Chamber
      Lay Any Bomb

> Tunnel to High Jump Boots Chamber; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to High Jump Boots Chamber/Tunnel to Gullugg Hideout
  > Tunnel to Dam Basement
      Any of the following:
          Simple IBJ
          All of the following:
              # Dealing with the Gravitt
              Lay Any Bomb
              Any of the following:
                  High Jump Boots or Space Jump or Super Jump (Intermediate) or Unmorph Extend (Intermediate)
                  All of the following:
                      # Freeze a Gullugg near the left side
                      Ice Beam and Stand on Frozen Enemy (Beginner)
                      Charge Beam or Freeze Enemy with Melee (Intermediate)
                  # Wall Jump below the slime
                  Wall Jump (Intermediate)
          Spider Boost (Intermediate) and Can Spider Boost

----------------
High Jump Boots Chamber
Extra - total_boundings: {'x1': 2200.0, 'x2': 4700.0, 'y1': -8960.0, 'y2': -7100.0}
Extra - polygon: [[2200.0, -7100.0], [2200.0, -8960.0], [4700.0, -8960.0], [4700.0, -7100.0]]
Extra - asset_id: collision_camera021
Hint Features - Chozo Statue
> Pickup (High Jump Boots); Heals? False
  * Layers: default
  * Pickup 44; Category? Major
  * Extra - actor_name: LE_PowerUp_HighJumpBoots
  * Extra - actor_type: itemsphere_highjumpboots
  > Room Center
      Trivial

> Door to High Jump Boots Chamber Access; Heals? False
  * Layers: default
  * Missile Door to High Jump Boots Chamber Access/Door to High Jump Boots Chamber
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Tunnel to Gullugg Hideout; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Gullugg Hideout/Tunnel to High Jump Boots Chamber
  > Room Center
      Lay Any Bomb

> Room Center; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_002
  > Pickup (High Jump Boots)
      Trivial
  > Door to High Jump Boots Chamber Access
      Trivial
  > Tunnel to Gullugg Hideout
      Lay Any Bomb

----------------
High Jump Boots Chamber Access
Extra - total_boundings: {'x1': 4600.0, 'x2': 6100.0, 'y1': -8200.0, 'y2': -3900.0}
Extra - polygon: [[4600.0, -3900.0], [4600.0, -8200.0], [6100.0, -8200.0], [6100.0, -3900.0]]
Extra - asset_id: collision_camera022
> Door to High Jump Boots Chamber; Heals? False
  * Layers: default
  * Missile Door to High Jump Boots Chamber/Door to High Jump Boots Chamber Access
  * Extra - actor_name: Door013
  * Extra - actor_type: doorpowerpower
  > Tunnel to Interior Teleporter
      All of the following:
          Morph Ball
          Any of the following:
              Space Jump
              Spider Boost (Intermediate) and Can Spider Boost
              Infinite Bomb Jump (Intermediate) and Lay Bomb
              All of the following:
                  Use Spider Ball
                  Any of the following:
                      High Jump Boots or Super Jump (Intermediate) or Unmorph Extend (Intermediate)
                      # Jump over the Black Wallfires
                      Wall Jump (Advanced)
                      # Defeat the Black Wallfires
                      Defeat Non-Counterable Enemies
              All of the following:
                  # Jump up with HJ only
                  High Jump Boots
                  Single-wall Wall Jump (Intermediate) or Super Jump (Intermediate) or Unmorph Extend (Intermediate)
              # Jump over the Black Wallfires https://youtu.be/XZq_Bb2m5_U
              Dodge Enemies (Intermediate) and Single-wall Wall Jump (Intermediate) and Wall Jump (Intermediate)

> Tunnel to Interior Teleporter; Heals? False
  * Layers: default
  * Tunnel to Interior Teleporter/Tunnel to High Jump Boots Chamber Access
  > Door to High Jump Boots Chamber
      Morph Ball

----------------
Wallfire Corridor
Extra - total_boundings: {'x1': -5800.0, 'x2': -4100.0, 'y1': -800.0, 'y2': -41.720699310302734}
Extra - polygon: [[-5800.0, -41.720699310302734], [-5800.0, -800.0], [-4100.0, -800.0], [-4100.0, -41.720699310302734]]
Extra - asset_id: collision_camera035
> Door to Wave Beam & Transport to Dam Exterior West; Heals? False
  * Layers: default
  * Power Beam Door to Wave Beam & Transport to Dam Exterior West/Door to Wallfire Corridor
  * Extra - actor_name: Door005
  * Extra - actor_type: doorpowerpower
  > Door to Varia Suit Chamber
      Trivial

> Door to Varia Suit Chamber; Heals? False
  * Layers: default
  * Missile Door to Varia Suit Chamber/Door to Wallfire Corridor
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Door to Wave Beam & Transport to Dam Exterior West
      Trivial

----------------
Teleporter Storage
Extra - total_boundings: {'x1': -100.0, 'x2': 2300.0, 'y1': -7000.0, 'y2': -6200.0}
Extra - polygon: [[-100.0, -6200.0], [-100.0, -7000.0], [2300.0, -7000.0], [2300.0, -6200.0]]
Extra - asset_id: collision_camera036
> Pickup (Aeion Tank); Heals? False
  * Layers: default
  * Pickup 42; Category? Minor
  * Extra - actor_name: LE_Item_005
  * Extra - actor_type: item_senergytank
  > Door to Interior Teleporter
      Lay Any Bomb

> Door to Interior Teleporter; Heals? False
  * Layers: default
  * Plasma Beam Door to Interior Teleporter/Door to Teleporter Storage
  * Extra - actor_name: Door017
  * Extra - actor_type: doorpowerpower
  > Pickup (Aeion Tank)
      Any of the following:
          Lay Power Bomb
          Lay Bomb and Shoot Any Missile

----------------
Gamma Arena
Extra - total_boundings: {'x1': -5850.0, 'x2': -1750.0, 'y1': -5100.0, 'y2': -3900.0}
Extra - polygon: [[-1750.0, -3900.0], [-5850.0, -3900.0], [-5850.0, -5100.0], [-1750.0, -5100.0]]
Extra - asset_id: collision_camera037
Hint Features - Gamma Metroid
> Door to Lava Generator; Heals? False
  * Layers: default
  * Charge Beam Door to Lava Generator/Door to Gamma Arena
  * Extra - actor_name: Door010
  * Extra - actor_type: doorchargecharge
  > Room Center
      Trivial

> Door to Interior Intersection Terminal; Heals? False
  * Layers: default
  * Power Beam Door to Interior Intersection Terminal/Door to Gamma Arena
  * Extra - actor_name: Door018
  * Extra - actor_type: doorpowerpower
  > Room Center
      Trivial

> Event - Gamma Metroid; Heals? False
  * Layers: default
  * Event Area 2 (Dam Interior) - Gamma Metroid
  > Pickup (DNA)
      Trivial

> Room Center; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_001_Checkpoint
  > Door to Lava Generator
      Trivial
  > Door to Interior Intersection Terminal
      Trivial
  > Event - Gamma Metroid
      Defeat Gamma Metroid

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 189; Category? Minor
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Gamma_001
  > Room Center
      Trivial

----------------
Generator Access
Extra - total_boundings: {'x1': -5800.0, 'x2': -4100.0, 'y1': -2800.0, 'y2': -800.0}
Extra - polygon: [[-5800.0, -800.0], [-5800.0, -2800.0], [-4100.0, -2800.0], [-4100.0, -800.0]]
Extra - asset_id: collision_camera041
> Door to Wave Beam & Transport to Dam Exterior West; Heals? False
  * Layers: default
  * Charge Beam Door to Wave Beam & Transport to Dam Exterior West/Door to Generator Access; Dock Lock Rando incompatible with: Wave Beam Door
  * Extra - actor_name: Door003
  * Extra - actor_type: doorchargecharge
  > Door to Varia Suit Chamber
      Screw Attack and Varia Suit
  > Door to Lava Generator
      Morph Ball and Varia Suit

> Door to Varia Suit Chamber; Heals? False
  * Layers: default
  * Charge Beam Door to Varia Suit Chamber/Door to Generator Access
  * Extra - actor_name: Door004
  * Extra - actor_type: doorchargecharge
  > Door to Wave Beam & Transport to Dam Exterior West
      Screw Attack and Varia Suit

> Door to Lava Generator; Heals? False
  * Layers: default
  * Power Beam Door to Lava Generator/Door to Generator Access
  * Extra - actor_name: Door020
  * Extra - actor_type: doorpowerpower
  > Door to Wave Beam & Transport to Dam Exterior West
      Morph Ball and Varia Suit

